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reduced the priority of shBigTriangle so that it is below other floors -- looks better in Crystal sublands

This commit is contained in:
Zeno Rogue 2018-05-22 22:07:47 +02:00
parent e5d5678900
commit d7884d7731

View File

@ -1801,7 +1801,7 @@ void buildpolys() {
shMFloor2.configure(floorrad0*6/8, floorrad1*6/8);
shMFloor3.configure(floorrad0*5/8, floorrad1*5/8);
shMFloor4.configure(floorrad0*4/8, floorrad1*4/8);
shBigTriangle.configure(triangleside, 0);
shBigTriangle.configure(triangleside, 0); shBigTriangle.prio = PPR_FLOOR_TOWER;
shBigHepta.configure(0, (nonbitrunc ? tessf : crossf) * .97);
shTriheptaFloor.configure(trihepta0, trihepta1);
shDragonFloor.prio = PPR_FLOOR_DRAGON;