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reduced the priority of shBigTriangle so that it is below other floors -- looks better in Crystal sublands
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@ -1801,7 +1801,7 @@ void buildpolys() {
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shMFloor2.configure(floorrad0*6/8, floorrad1*6/8);
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shMFloor3.configure(floorrad0*5/8, floorrad1*5/8);
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shMFloor4.configure(floorrad0*4/8, floorrad1*4/8);
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shBigTriangle.configure(triangleside, 0);
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shBigTriangle.configure(triangleside, 0); shBigTriangle.prio = PPR_FLOOR_TOWER;
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shBigHepta.configure(0, (nonbitrunc ? tessf : crossf) * .97);
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shTriheptaFloor.configure(trihepta0, trihepta1);
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shDragonFloor.prio = PPR_FLOOR_DRAGON;
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