walk parameters are now prefixed by walk -- eye_level vs eyelevel was confusing

This commit is contained in:
Zeno Rogue 2023-01-29 17:03:12 +01:00
parent ba03d33959
commit 40ad4f04d2
1 changed files with 3 additions and 3 deletions

View File

@ -1171,17 +1171,17 @@ EX void add_options() {
auto a = addHook(hooks_configfile, 100, [] {
param_b(auto_eyelevel, "auto_eyelevel")
-> editable("keep eye level when walking enabled", 'L');
param_f(eye_level, "eye_level")
param_f(eye_level, "walk_eye_level")
-> editable(0, 5, .1, "walking eye level",
"Distance from the floor to the eye in the walking mode, in absolute units. In VR this is adjusted automatically.",
'e')
->set_extra([] { add_edit(auto_eyelevel); });
param_f(eye_angle, "eye_angle")
param_f(eye_angle, "walk_eye_angle")
-> editable(-90, 90, 15, "walking eye angle",
"0 = looking forward, 90 = looking upward. In VR this is adjusted automatically.",
'k')
->set_extra([] { add_edit(eye_angle_scale); });
param_f(eye_angle_scale, "eye_angle_scale")
param_f(eye_angle_scale, "walk_eye_angle_scale")
-> editable(-2, 0, 2, "eye angle scale",
"1 = the angle can be changed with keyboard or mouse movements, 0 = the angle is fixed",
'k');