This commit is contained in:
Zeno Rogue 2020-06-06 19:19:31 +02:00
parent f6e617535e
commit 3f95a0fce8
2 changed files with 14 additions and 2 deletions

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@ -4006,3 +4006,15 @@ bugfixes:
- fixed a crash when changing wall quality in some geometries
- when selecting singlecolor/randomcolor pattern in 3D, you can now specify the wall probability
2020-06-07 19:18 Update 11.3p:
- simplified the tes format (removed angleofs(pi) which is now the default)
- tes files now can include 'slider' values, which can be changed live during the game
- only a few sample tes files are now included (the full collection is maintained at: https://github.com/zenorogue/tes-catalog )
- a basic raycaster is now available in 2D geometries in FPP mode
- minor tes improvements: better error messages, removed debug output
- fixed a glitch in the raycaster
- option -WT to teleport to a land, but without safety generation
- fixed crashes when drawing boats in some geometries
- throw an exception when file does not exist
- improved shmup in fake/slided geometries
- fixed texture remapping in fake curvature

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@ -13,8 +13,8 @@
#define _HYPER_H_
// version numbers
#define VER "11.3o"
#define VERNUM_HEX 0xA82F
#define VER "11.3p"
#define VERNUM_HEX 0xA830
#include "sysconfig.h"