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fixed CR4 appearing inside mirrors

This commit is contained in:
Zeno Rogue 2017-10-29 10:57:57 +01:00
parent 345bd94c0d
commit 3ef7a1ed83

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@ -900,7 +900,7 @@ void buildBigStuff(cell *c, cell *from) {
buildBarrierNowall(c, getNewLand(laCrossroads4))) ; buildBarrierNowall(c, getNewLand(laCrossroads4))) ;
else if(c->type == 7 && hrand(I10000) < 20 && !generatingEquidistant && !yendor::on && !tactic::on && !isCrossroads(c->land) && gold() >= R200 && else if(c->type == 7 && hrand(I10000) < 20 && !generatingEquidistant && !yendor::on && !tactic::on && !isCrossroads(c->land) && gold() >= R200 &&
!isSealand(c->land) && !isHaunted(c->land) && !isGravityLand(c->land) && !inmirror(c) && !isSealand(c->land) && !isHaunted(c->land) && !isGravityLand(c->land) &&
(c->land != laRlyeh || rlyehComplete()) && (c->land != laRlyeh || rlyehComplete()) &&
c->land != laTortoise && c->land != laPrairie && c->land && c->land != laTortoise && c->land != laPrairie && c->land &&
!(c->land == laGraveyard && !deepOcean) !(c->land == laGraveyard && !deepOcean)