From 3ef7a1ed83b00a41dfc1adad163c8568029b6082 Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Sun, 29 Oct 2017 10:57:57 +0100 Subject: [PATCH] fixed CR4 appearing inside mirrors --- bigstuff.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/bigstuff.cpp b/bigstuff.cpp index 184e4fb9..3ee6f359 100644 --- a/bigstuff.cpp +++ b/bigstuff.cpp @@ -900,7 +900,7 @@ void buildBigStuff(cell *c, cell *from) { buildBarrierNowall(c, getNewLand(laCrossroads4))) ; else if(c->type == 7 && hrand(I10000) < 20 && !generatingEquidistant && !yendor::on && !tactic::on && !isCrossroads(c->land) && gold() >= R200 && - !isSealand(c->land) && !isHaunted(c->land) && !isGravityLand(c->land) && + !inmirror(c) && !isSealand(c->land) && !isHaunted(c->land) && !isGravityLand(c->land) && (c->land != laRlyeh || rlyehComplete()) && c->land != laTortoise && c->land != laPrairie && c->land && !(c->land == laGraveyard && !deepOcean)