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fixed CR4 appearing inside mirrors
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@ -900,7 +900,7 @@ void buildBigStuff(cell *c, cell *from) {
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buildBarrierNowall(c, getNewLand(laCrossroads4))) ;
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buildBarrierNowall(c, getNewLand(laCrossroads4))) ;
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else if(c->type == 7 && hrand(I10000) < 20 && !generatingEquidistant && !yendor::on && !tactic::on && !isCrossroads(c->land) && gold() >= R200 &&
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else if(c->type == 7 && hrand(I10000) < 20 && !generatingEquidistant && !yendor::on && !tactic::on && !isCrossroads(c->land) && gold() >= R200 &&
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!isSealand(c->land) && !isHaunted(c->land) && !isGravityLand(c->land) &&
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!inmirror(c) && !isSealand(c->land) && !isHaunted(c->land) && !isGravityLand(c->land) &&
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(c->land != laRlyeh || rlyehComplete()) &&
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(c->land != laRlyeh || rlyehComplete()) &&
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c->land != laTortoise && c->land != laPrairie && c->land &&
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c->land != laTortoise && c->land != laPrairie && c->land &&
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!(c->land == laGraveyard && !deepOcean)
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!(c->land == laGraveyard && !deepOcean)
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