mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-12-24 17:10:36 +00:00
improvements to start menu: can be called from main menu; resets all special modes; selecting shmup allows you to configure keys immediately
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parent
cc97572654
commit
3e6baf4e21
47
config.cpp
47
config.cpp
@ -4,6 +4,9 @@
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videopar vid;
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#define DEFAULT_WALLMODE ISMOBILE ? 3 : 5
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#define DEFAULT_MONMODE ISMOBILE ? 2 : 4
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#if ISANDROID
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#define ANDROID_SETTINGS settingsChanged = true;
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#else
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@ -236,8 +239,8 @@ void initConfig() {
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addsaver(vid.yshift, "Y shift", 0);
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addsaver(vid.camera_angle, "camera angle", 0);
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addsaver(vid.ballproj, "ballproj", 1);
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addsaver(vid.monmode, "monster display mode", ISMOBILE ? 2 : 4);
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addsaver(vid.wallmode, "wall display mode", ISMOBILE ? 3 : 5);
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addsaver(vid.monmode, "monster display mode", DEFAULT_MONMODE);
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addsaver(vid.wallmode, "wall display mode", DEFAULT_WALLMODE);
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addsaver(geom3::depth, "3D depth");
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addsaver(geom3::camera, "3D camera level");
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@ -317,21 +320,39 @@ void initConfig() {
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#endif
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}
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void resetModes() {
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bool inSpecialMode() {
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return chaosmode || nontruncated || peace::on || tour::on ||
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yendor::on || tactic::on || randomPatternsMode ||
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geometry != gNormal || pmodel != mdDisk || vid.alpha != 1 || vid.scale != 1 ||
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rug::rugged || vid.monmode != DEFAULT_MONMODE ||
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vid.wallmode != DEFAULT_WALLMODE;
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}
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void resetModes(char leave = 'c') {
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popAllGames();
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firstland = laIce; vid.scfg.players = 1;
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if(shmup::on) restartGame('s');
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if(inv::on) restartGame('i');
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if(chaosmode) restartGame('C');
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if(nontruncated) restartGame('7');
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if(peace::on) restartGame('P');
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if(shmup::on != (leave == 's')) restartGame('s');
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if(inv::on != (leave == 'i')) restartGame('i');
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if(chaosmode != (leave == 'C')) restartGame('C');
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if(nontruncated != (leave == '7')) restartGame('7');
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if(peace::on != (leave == 'P')) restartGame('P');
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#if CAP_TOUR
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if(tour::on) restartGame('T');
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if(tour::on != (leave == 'T')) restartGame('T');
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#endif
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if(yendor::on) restartGame('y');
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if(tactic::on) restartGame('t');
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if(randomPatternsMode) restartGame('r');
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if(geometry != gNormal) { targetgeometry = gNormal; restartGame('g'); }
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if(yendor::on != (leave == 'y')) restartGame('y');
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if(tactic::on != (leave == 't')) restartGame('t');
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if(randomPatternsMode != (leave == 'r')) restartGame('r');
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if(geometry != gNormal && leave != 'g') {
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targetgeometry = gNormal;
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restartGame('g');
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}
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pmodel = mdDisk; vid.alpha = 1; vid.scale = 1;
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if(rug::rugged) rug::close();
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vid.monmode = DEFAULT_MONMODE;
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vid.wallmode = DEFAULT_WALLMODE;
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}
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#if CAP_CONFIG
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1
hyper.h
1
hyper.h
@ -2279,3 +2279,4 @@ ld realradius();
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void sdltogl(SDL_Surface *txt, struct glfont_t& f, int ch);
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void glcolor2(int color);
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void showStartMenu();
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16
menus.cpp
16
menus.cpp
@ -211,6 +211,8 @@ void showMainMenu() {
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else dialog::addBreak(100);
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dialog::addItem(XLAT("restart game"), 'r'); dialog::lastItem().keycaption += " / F5";
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dialog::addItem(XLAT(inSpecialMode() ? "reset special modes" : "back to the start menu"), 'R');
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string q;
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#if ISMOBILE==1
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dialog::addItem(XLAT("visit the website"), 'q');
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@ -259,10 +261,12 @@ void showMainMenu() {
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else if(sym == 'g') pushScreen(showGraphConfig);
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else if(sym == 'd') pushScreen(showDisplayMode);
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else if(sym == 'm') pushScreen(showChangeMode);
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else if(uni == 'R')
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popScreenAll(), pushScreen(showStartMenu);
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#if CAP_SAVE
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else if(sym == 't') scores::load();
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#endif
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else if(sym == 'r' || sym == SDLK_F5) {
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else if(uni == 'r' || sym == SDLK_F5) {
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restartGame();
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}
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else if(sym == 'q' || sym == SDLK_F10) {
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@ -629,15 +633,18 @@ void showStartMenu() {
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if(uni == 'o') uni = 'i';
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if(uni == 'c' || uni == 'i' || uni == 's') {
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popScreenAll();
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if(inv::on != (uni == 'i')) restartGame('i');
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if(shmup::on != (uni == 's')) restartGame('s');
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resetModes(uni);
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clearMessages();
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welcomeMessage();
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stampbase = ticks;
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if(uni == 's') {
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multi::shmupcfg = shmup::on;
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pushScreen(multi::showShmupConfig);
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}
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}
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else if(uni == 'z') {
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popScreenAll();
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resetModes();
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resetModes('g');
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stampbase = ticks;
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if(!sphere) {
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specialland = laHalloween;
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@ -650,6 +657,7 @@ void showStartMenu() {
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#if CAP_TOUR
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else if(uni == 't') {
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popScreenAll();
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resetModes('c');
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tour::start();
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}
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#endif
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