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fixed incorrect rendering in models with MINIMIZE_GL_CALLS

This commit is contained in:
Zeno Rogue 2018-09-05 15:21:24 +02:00
parent f3bc477c27
commit 3e1cb1ba6d

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@ -949,6 +949,7 @@ void dqi_poly::draw() {
#if CAP_GL #if CAP_GL
if(vid.usingGL) { if(vid.usingGL) {
poly_flags &= ~(POLY_VCONVEX | POLY_CCONVEX);
// if(pmodel == 0) for(int i=0; i<qglcoords; i++) glcoords[i][2] = stereo::scrdist; // if(pmodel == 0) for(int i=0; i<qglcoords; i++) glcoords[i][2] = stereo::scrdist;
if(tinf && (poly_flags & POLY_INVERSE)) { if(tinf && (poly_flags & POLY_INVERSE)) {
return; return;