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RogueViz acts better with changed background colors and darkening now

This commit is contained in:
Zeno Rogue 2018-09-05 15:20:43 +02:00
parent be0c5e4a39
commit f3bc477c27

View File

@ -1041,11 +1041,17 @@ void storeline(vector<glvertex>& tab, const hyperpoint& h1, const hyperpoint& h2
hpcshape *vshapes[4] = { &shDisk, &shDisk, &shHeptaMarker, &shSnowball };
color_t darken_a(color_t c) {
for(int p=0; p<3; p++)
for(int i=0; i<darken; i++) part(c, i+1) = (part(c, i+1) + part(backcolor, i)) >> 1;
return c;
}
void queuedisk(const transmatrix& V, const colorpair& cp, bool legend, const string* info) {
if(legend && (int) cp.color1 == (int) 0x000000FF && backcolor == 0)
poly_outline = 0x606060FF;
else
poly_outline = 0x000000FF;
poly_outline = (bordcolor << 8) | 0xFF;
transmatrix V1;
@ -1057,18 +1063,18 @@ void queuedisk(const transmatrix& V, const colorpair& cp, bool legend, const str
queuepolyat(V, sh, 0x80, PPR::MONSTER_SHADOW);
poly_outline = p;
if(info) queueaction(PPR::MONSTER_HEAD, [info] () { svg::link = *info; });
queuepolyat(V1 = mscale(V, geom3::BODY), sh, cp.color1, PPR::MONSTER_HEAD);
queuepolyat(V1 = mscale(V, geom3::BODY), sh, darken_a(cp.color1), PPR::MONSTER_HEAD);
if(info) queueaction(PPR::MONSTER_HEAD, [info] () { svg::link = ""; });
}
else {
if(info) queueaction(PPR::MONSTER_HEAD, [info] () { svg::link = *info; });
queuepoly(V1 = V, sh, cp.color1);
queuepoly(V1 = V, sh, darken_a(cp.color1));
if(info) queueaction(PPR::MONSTER_HEAD, [info] () { svg::link = ""; });
}
if(cp.shade == 't') queuepoly(V1, shDiskT, cp.color2);
if(cp.shade == 's') queuepoly(V1, shDiskS, cp.color2);
if(cp.shade == 'q') queuepoly(V1, shDiskSq, cp.color2);
if(cp.shade == 'm') queuepoly(V1, shDiskM, cp.color2);
if(cp.shade == 't') queuepoly(V1, shDiskT, darken_a(cp.color2));
if(cp.shade == 's') queuepoly(V1, shDiskS, darken_a(cp.color2));
if(cp.shade == 'q') queuepoly(V1, shDiskSq, darken_a(cp.color2));
if(cp.shade == 'm') queuepoly(V1, shDiskM, darken_a(cp.color2));
}
unordered_map<pair<edgeinfo*, int>, int> drawn_edges;
@ -1134,6 +1140,8 @@ bool drawVertex(const transmatrix &V, cell *c, shmup::monster *m) {
else if(alpha >= 32) alpha |= 3;
else if(alpha >= 16) alpha |= 1;
}
alpha >>= darken;
transmatrix gm1 =
multidraw ? V * memo_relative_matrix(vd1.m->base, c) :