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fog is now affected by the background color
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57470eafe4
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@ -301,7 +301,7 @@ void display_data::set_projection(int ed) {
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if(pers3) {
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glhr::fog_max(1/sightranges[geometry]);
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glhr::fog_max(1/sightranges[geometry], darkena(backcolor, 0, 0xFF));
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}
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if(glhr::new_shader_projection == glhr::shader_projection::ball)
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3
rug.cpp
3
rug.cpp
@ -1393,7 +1393,8 @@ void drawRugScene() {
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no_fog ? 1000 :
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gwhere == gSphere && rug_perspective ? 10 :
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gwhere == gElliptic && rug_perspective ? 4 :
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100
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100,
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darkena(backcolor, 0, 0xFF)
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);
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for(int t=0; t<isize(triangles); t++)
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30
shaders.cpp
30
shaders.cpp
@ -205,7 +205,7 @@ struct GLprogram {
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GLuint _program;
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GLuint vertShader, fragShader;
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GLint uMVP, uFog, uColor, tTexture, uMV, uProjection, uAlpha, uFogBase;
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GLint uMVP, uFog, uFogColor, uColor, tTexture, uMV, uProjection, uAlpha, uFogBase;
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GLprogram(string vsh, string fsh) {
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_program = glCreateProgram();
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@ -256,6 +256,7 @@ struct GLprogram {
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uProjection = glGetUniformLocation(_program, "uP");
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uMVP = glGetUniformLocation(_program, "uMVP");
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uFog = glGetUniformLocation(_program, "uFog");
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uFogColor = glGetUniformLocation(_program, "uFogColor");
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uFogBase = glGetUniformLocation(_program, "uFogBase");
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uAlpha = glGetUniformLocation(_program, "uAlpha");
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uColor = glGetUniformLocation(_program, "uColor");
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@ -467,9 +468,13 @@ void switch_mode(eMode m, shader_projection sp) {
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else glDisable(GL_DEPTH_TEST); */
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}
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void fog_max(ld fogmax) {
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void fog_max(ld fogmax, color_t fogcolor) {
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#if CAP_SHADER
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glUniform1f(current->uFog, 1 / fogmax);
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GLfloat cols[4];
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for(int i=0; i<4; i++) cols[i] = part(fogcolor, 3-i) / 255.0;
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glUniform4f(current->uFogColor, cols[0], cols[1], cols[2], cols[3]);
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#else
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glFogf(GL_FOG_END, fogmax);
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#endif
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@ -547,6 +552,7 @@ void init() {
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mps, "uniform mediump mat4 uP;",
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1, "uniform mediump float uFog;",
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1, "uniform mediump float uFogBase;",
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1, "uniform mediump vec4 uFogColor;",
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ball, "uniform mediump float uAlpha;",
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!varcol, "uniform mediump vec4 uColor;",
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@ -578,7 +584,8 @@ void init() {
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texture, "vTexCoord = aTexture;",
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varcol, "vColor = aColor;",
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!varcol, "vColor = uColor;",
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lfog, "vColor = vColor * clamp(1.0 + aPosition.z * uFog, 0.0, 1.0);",
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lfog, "float fogx = clamp(1.0 + aPosition.z * uFog, 0.0, 1.0);",
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lfog, "vColor = vColor * fogx + uFogColor * (1.0-fogx);",
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!mps && !flatten, "gl_Position = uMVP * aPosition;",
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!mps && flatten, "vec4 pos = aPosition; pos[3] = 1.0; gl_Position = uMVP * pos;",
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ball, "vec4 t = uMV * aPosition; t /= (t[3] + uAlpha); ",
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@ -606,17 +613,20 @@ void init() {
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hp && dim3, "t.x /= -rads; t.y /= -rads; t.z /= -rads; t[3] = 1.0;",
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s3, "vec4 t = uMV * aPosition;",
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sh3, "vColor.xyz = vColor.xyz * (uFogBase - acosh(t[3]) / uFog);",
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sr3, "vColor.xyz = vColor.xyz * (uFogBase - sqrt(t[0]*t[0] + t[1]*t[1] + t[2]*t[2]) / uFog);",
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sh3, "float fogs = (uFogBase - acosh(t[3]) / uFog);",
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sr3, "float fogs = (uFogBase - sqrt(t[0]*t[0] + t[1]*t[1] + t[2]*t[2]) / uFog);",
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ss30, "float fogs = (uFogBase - (6.284 - acos(t[3])) / uFog); t = -t; ",
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ss31, "float fogs = (uFogBase - (6.284 - acos(t[3])) / uFog); t.xyz = -t.xyz; ",
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ss32, "float fogs = (uFogBase - acos(t[3]) / uFog); t.w = -t.w; ", // 2pi
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ss33, "float fogs = (uFogBase - acos(t[3]) / uFog); ",
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s3, "vColor.xyz = vColor.xyz * fogs + uFogColor.xyz * (1.0-fogs);",
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ss30, "vColor.xyz = vColor.xyz * (uFogBase - (6.284 - acos(t[3])) / uFog); t = -t; ",
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ss31, "vColor.xyz = vColor.xyz * (uFogBase - (6.284 - acos(t[3])) / uFog); t.xyz = -t.xyz; ",
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ss32, "vColor.xyz = vColor.xyz * (uFogBase - acos(t[3]) / uFog); t.w = -t.w; ", // 2pi
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ss33, "vColor.xyz = vColor.xyz * (uFogBase - acos(t[3]) / uFog); ",
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sh3 || sr3 || ball,"t[3] = 1.0;",
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band || hp || s3 || ball,"gl_Position = uP * t;",
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dim3 && !s3, "vColor.xyz = vColor.xyz * (0.5 - gl_Position.z / 2.0);",
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dim3 && !s3, "vColor.xyz = vColor.xyz * (0.5 - gl_Position.z / 2.0) + uFogColor.xyz * (0.5 + gl_Position.z / 2.0);",
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1, "}"),
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stringbuilder(
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