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simplified textures on mobile
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@ -1131,7 +1131,7 @@ void draw_shape_for_texture(floorshape* sh) {
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queuecurve(shiftless(Id), 0x40404000 + sh->fstrength * 192/10, 0, PPR::LINE);
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queuecurve(shiftless(Id), 0x40404000 + sh->fstrength * 192/10, 0, PPR::LINE);
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}
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}
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for(int i=0; i<1000; i++) {
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for(int i=0; i<(ISMOBILE ? 10 : 1000); i++) {
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hyperpoint h1 = hpxy(sd * (6*randd()-3), sd * (6*randd()-3));
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hyperpoint h1 = hpxy(sd * (6*randd()-3), sd * (6*randd()-3));
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hyperpoint h2 = hpxy(sd * (6*randd()-3), sd * (6*randd()-3));
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hyperpoint h2 = hpxy(sd * (6*randd()-3), sd * (6*randd()-3));
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ld d = hdist(h1, h2);
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ld d = hdist(h1, h2);
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