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solv:: Vineyard
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@ -4380,6 +4380,8 @@ color_t transcolor(cell *c, cell *c2, color_t wcol) {
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if(c2->land == laBarrier) return darkena3(lcolor(c), 0, 0x40);
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return darkena3(gradient(lcolor(c), lcolor(c2), 0, 1, 2), 0, 0x40);
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}
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if(sol && c->land == laWineyard && c2->master->distance < c->master->distance)
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return 0x00800040;
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if(isAlch(c) && !c->item && (c2->item || !isAlch(c2))) return darkena3(winf[c->wall].color, 0, 0x40);
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if(c->wall == c2->wall) return 0;
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if(isFire(c) && !isFire(c2)) return darkena3(wcol, 0, 0x30);
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@ -631,6 +631,10 @@ void giantLandSwitch(cell *c, int d, cell *from) {
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else if(archimedean && arcm::current.have_line)
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c->wall = arcm::linespattern(c) ? waVinePlant : waNone;
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#endif
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else if(sol) {
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if((c->master->distance & 1) == 1 && (c->master->emeraldval % 3))
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c->wall = waVinePlant;
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}
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else if(euclid && !archimedean) {
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int x,y;
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tie(x,y) = cell_to_pair(c);
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@ -666,9 +670,9 @@ void giantLandSwitch(cell *c, int d, cell *from) {
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if(d == 7 && c->wall == waVinePlant && hrand(100) < (randomPatternsMode ? 2 : 10) && !peace::on && !reptilecheat)
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c->monst = moVineSpirit;
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ONEMPTY {
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if(hrand(5000) < PT(100 + 2 * (kills[moVineBeast] + kills[moVineSpirit]), 200) && notDippingFor(itWine))
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if(hrand(5000) < PT(100 + 2 * (kills[moVineBeast] + kills[moVineSpirit]), 200) && notDippingFor(itWine) && !reptilecheat)
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c->item = itWine;
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if(hrand_monster(8000) < 12 * (items[itWine] + yendor::hardness()))
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if(hrand_monster(8000) < 12 * (items[itWine] + yendor::hardness()) && !reptilecheat)
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c->monst = moVineBeast;
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}
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break;
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@ -979,6 +979,9 @@ land_validity_t& land_validity(eLand l) {
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if(among(l, laEmerald, laCamelot, laDryForest) && VALENCE != 3)
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return hedgehogs;
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if(l == laWineyard && sol)
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return lv::pattern_special;
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// ... wineyard pattern is GOOD only in the standard geometry or Euclidean
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if(l == laWineyard && (NONSTDVAR || sphere) && !randomPatternsMode)
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return pattern_not_implemented_random;
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