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10.4
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@ -2443,3 +2443,24 @@ in this geometry, but it is not playable).
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2018.05.09 21:38 Update 10.3v:
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2018.05.09 21:38 Update 10.3v:
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- fixed Hive
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- fixed Hive
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- fixed a memory error
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- fixed a memory error
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2018.05.26 12:00 Update 10.4:
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- Strange Challenge (on Steam)
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- leaderboards rewrite: faster sync of Yendor/PTM scores on Steam
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- translations updated
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- Orb of Slaying is no longer considered universally useful; it also permanently kills Mirror Spirits now
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- fixed the shmup mode
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many geometry-related fixes:
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- reduced the priority of Big Triangle so that it is below other floors -- looks better in Crystal sublands
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- lightning bolts should no longer freeze the game in some bounded geometry settings
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- Hunting Dogs no longer retreat outside of non-quotient hyperbolic geometry
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- fixed Goldberg graphics in elliptic and Zebra quotient geometry
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- fixed geometry changing in the Tutorial
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- improved compatibility ranking for Windy Plains and LoStorms ('pattern incompatible' in non37; LoS has randomized version for other geometries now), RedRock and RuinedCity (need good pseudohept pattern), Hedgehog lands (less fun in order-4 geometries), marked an incomplete land as in development
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- fixed plain floor shapes in order-4 geometries (previously only worked in Euclid Squares of these)
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- fixed threecolor pattern claiming to work when it does not, or producing weird effects
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non-game:
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- fixed a bug in fixStorage, and other fixes in RogueViz; added the 'staircase simulation' to RogueViz
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- ODS projection now works in Euclidean and hyperbolic
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6
init.cpp
6
init.cpp
@ -18,14 +18,14 @@
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#define NOLICENSE
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#define NOLICENSE
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#endif
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#endif
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#define VER "10.3v"
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#define VER "10.4"
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#define VERNUM 10323
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#define VERNUM 10400
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#ifndef CAP_SHADER
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#ifndef CAP_SHADER
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#define CAP_SHADER CAP_GL
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#define CAP_SHADER CAP_GL
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#endif
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#endif
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#define VERNUM_HEX 0xA0A9
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#define VERNUM_HEX 0xA0B0
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#define GEN_M 0
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#define GEN_M 0
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#define GEN_F 1
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#define GEN_F 1
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