From 3b6d08216d15dfed5a187b421db3df3f74520e02 Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Sun, 27 May 2018 01:07:59 +0200 Subject: [PATCH] 10.4 --- changelog.txt | 21 +++++++++++++++++++++ init.cpp | 6 +++--- 2 files changed, 24 insertions(+), 3 deletions(-) diff --git a/changelog.txt b/changelog.txt index f4deb72b..86bfb60f 100644 --- a/changelog.txt +++ b/changelog.txt @@ -2443,3 +2443,24 @@ in this geometry, but it is not playable). 2018.05.09 21:38 Update 10.3v: - fixed Hive - fixed a memory error + +2018.05.26 12:00 Update 10.4: +- Strange Challenge (on Steam) +- leaderboards rewrite: faster sync of Yendor/PTM scores on Steam +- translations updated +- Orb of Slaying is no longer considered universally useful; it also permanently kills Mirror Spirits now +- fixed the shmup mode + +many geometry-related fixes: +- reduced the priority of Big Triangle so that it is below other floors -- looks better in Crystal sublands +- lightning bolts should no longer freeze the game in some bounded geometry settings +- Hunting Dogs no longer retreat outside of non-quotient hyperbolic geometry +- fixed Goldberg graphics in elliptic and Zebra quotient geometry +- fixed geometry changing in the Tutorial +- improved compatibility ranking for Windy Plains and LoStorms ('pattern incompatible' in non37; LoS has randomized version for other geometries now), RedRock and RuinedCity (need good pseudohept pattern), Hedgehog lands (less fun in order-4 geometries), marked an incomplete land as in development +- fixed plain floor shapes in order-4 geometries (previously only worked in Euclid Squares of these) +- fixed threecolor pattern claiming to work when it does not, or producing weird effects + +non-game: +- fixed a bug in fixStorage, and other fixes in RogueViz; added the 'staircase simulation' to RogueViz +- ODS projection now works in Euclidean and hyperbolic diff --git a/init.cpp b/init.cpp index c460111a..e2d89be7 100644 --- a/init.cpp +++ b/init.cpp @@ -18,14 +18,14 @@ #define NOLICENSE #endif -#define VER "10.3v" -#define VERNUM 10323 +#define VER "10.4" +#define VERNUM 10400 #ifndef CAP_SHADER #define CAP_SHADER CAP_GL #endif -#define VERNUM_HEX 0xA0A9 +#define VERNUM_HEX 0xA0B0 #define GEN_M 0 #define GEN_F 1