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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-23 21:07:17 +00:00
This commit is contained in:
Zeno Rogue 2018-05-27 01:07:59 +02:00
parent b294ec288d
commit 3b6d08216d
2 changed files with 24 additions and 3 deletions

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@ -2443,3 +2443,24 @@ in this geometry, but it is not playable).
2018.05.09 21:38 Update 10.3v:
- fixed Hive
- fixed a memory error
2018.05.26 12:00 Update 10.4:
- Strange Challenge (on Steam)
- leaderboards rewrite: faster sync of Yendor/PTM scores on Steam
- translations updated
- Orb of Slaying is no longer considered universally useful; it also permanently kills Mirror Spirits now
- fixed the shmup mode
many geometry-related fixes:
- reduced the priority of Big Triangle so that it is below other floors -- looks better in Crystal sublands
- lightning bolts should no longer freeze the game in some bounded geometry settings
- Hunting Dogs no longer retreat outside of non-quotient hyperbolic geometry
- fixed Goldberg graphics in elliptic and Zebra quotient geometry
- fixed geometry changing in the Tutorial
- improved compatibility ranking for Windy Plains and LoStorms ('pattern incompatible' in non37; LoS has randomized version for other geometries now), RedRock and RuinedCity (need good pseudohept pattern), Hedgehog lands (less fun in order-4 geometries), marked an incomplete land as in development
- fixed plain floor shapes in order-4 geometries (previously only worked in Euclid Squares of these)
- fixed threecolor pattern claiming to work when it does not, or producing weird effects
non-game:
- fixed a bug in fixStorage, and other fixes in RogueViz; added the 'staircase simulation' to RogueViz
- ODS projection now works in Euclidean and hyperbolic

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@ -18,14 +18,14 @@
#define NOLICENSE
#endif
#define VER "10.3v"
#define VERNUM 10323
#define VER "10.4"
#define VERNUM 10400
#ifndef CAP_SHADER
#define CAP_SHADER CAP_GL
#endif
#define VERNUM_HEX 0xA0A9
#define VERNUM_HEX 0xA0B0
#define GEN_M 0
#define GEN_F 1