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Fixed some bugs with Alchemist's land copying
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parent
e77dfa7b56
commit
3b154d5038
7
game.cpp
7
game.cpp
@ -6754,7 +6754,12 @@ bool movepcto(int d, int subdir, bool checkonly) {
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boatjump:
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boatjump:
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statuejump:
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statuejump:
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flipplayer = true; if(multi::players > 1) multi::flipped[multi::cpid] = true;
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flipplayer = true; if(multi::players > 1) multi::flipped[multi::cpid] = true;
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if(c2->item && c2->land == laAlchemist) c2->wall = cwt.c->wall;
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if(c2->item && isAlch(c2)) {
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if(cwt.c->wall == waBoat)
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c2->wall = waNone;
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else
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c2->wall = cwt.c->wall;
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}
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if(c2->wall == waRoundTable) {
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if(c2->wall == waRoundTable) {
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addMessage(XLAT("You jump over the table!"));
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addMessage(XLAT("You jump over the table!"));
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}
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}
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11
graph.cpp
11
graph.cpp
@ -2325,8 +2325,6 @@ void setcolors(cell *c, int& wcol, int &fcol) {
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case laAlchemist:
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case laAlchemist:
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fcol = 0x202020;
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fcol = 0x202020;
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if(c->item && !(conformal::includeHistory && eq(c->aitmp, sval)))
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fcol = wcol = iinf[c->item].color;
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break;
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break;
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case laReptile:
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case laReptile:
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fcol = reptilecolor(c);
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fcol = reptilecolor(c);
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@ -2549,9 +2547,16 @@ void setcolors(cell *c, int& wcol, int &fcol) {
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fcol = wcol = winf[c->wall].color; */
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fcol = wcol = winf[c->wall].color; */
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// floors become fcol
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// floors become fcol
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if(c->wall == waSulphur || c->wall == waSulphurC || isAlch(c) || c->wall == waPlatform)
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if(c->wall == waSulphur || c->wall == waSulphurC || c->wall == waPlatform)
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fcol = wcol;
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fcol = wcol;
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if(isAlch(c)) {
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if(c->item && !(conformal::includeHistory && eq(c->aitmp, sval)))
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fcol = wcol = iinf[c->item].color;
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else
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fcol = wcol;
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}
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if(c->wall == waDeadTroll2 || c->wall == waPetrified) {
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if(c->wall == waDeadTroll2 || c->wall == waPetrified) {
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eMonster m = eMonster(c->wparam);
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eMonster m = eMonster(c->wparam);
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if(c->wall == waPetrified)
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if(c->wall == waPetrified)
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