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Fixed some bugs with Alchemist's land copying
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@@ -6754,7 +6754,12 @@ bool movepcto(int d, int subdir, bool checkonly) {
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boatjump:
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statuejump:
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flipplayer = true; if(multi::players > 1) multi::flipped[multi::cpid] = true;
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if(c2->item && c2->land == laAlchemist) c2->wall = cwt.c->wall;
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if(c2->item && isAlch(c2)) {
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if(cwt.c->wall == waBoat)
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c2->wall = waNone;
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else
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c2->wall = cwt.c->wall;
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}
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if(c2->wall == waRoundTable) {
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addMessage(XLAT("You jump over the table!"));
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}
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