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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-27 14:37:16 +00:00

rug exports more to hyper.h; alt makes rotation slower

This commit is contained in:
Zeno Rogue 2018-03-24 15:17:17 +01:00
parent bc523b6e65
commit 39e77cee9f
2 changed files with 105 additions and 53 deletions

67
hyper.h
View File

@ -795,6 +795,7 @@ namespace mapeditor {
namespace rug {
extern bool rugged;
extern bool computed;
extern bool renderonce;
extern bool rendernogl;
extern int texturesize;
@ -802,8 +803,14 @@ namespace rug {
extern transmatrix currentrot;
#if CAP_RUG
void show();
// initialize both the texture and the model
void init();
// initialize only the texture (assume model already initialized)
void reopen();
// close the rug mode, remove the texture
void close();
// clear the model
void clear_model();
void actDraw();
void select();
void buildVertexInfo(cell *c, transmatrix V);
@ -813,6 +820,66 @@ namespace rug {
void push_all_points(int coord, ld val);
void apply_rotation(const transmatrix& t);
string makehelp();
struct edge {
struct rugpoint *target;
double len;
};
struct dexp_data {
hyperpoint params;
hyperpoint cont;
ld remaining_distance;
};
struct rugpoint {
double x1, y1;
bool valid;
bool inqueue;
double dist;
hyperpoint h; // point in the represented space
hyperpoint flat; // point in the native space, in azeq
hyperpoint precompute;
vector<edge> edges;
vector<edge> anticusp_edges;
// Find-Union algorithm
rugpoint *glue;
rugpoint *getglue() {
return glue ? (glue = glue->getglue()) : this;
}
hyperpoint& glueflat() {
return glue->flat;
}
rugpoint() { glue = NULL; }
void glueto(rugpoint *x) {
x = x->getglue();
auto y = getglue();
if(x != y) y->glue = x;
}
int dexp_id;
dexp_data surface_point;
};
struct triangle {
rugpoint *m[3];
triangle(rugpoint *m1, rugpoint *m2, rugpoint *m3) {
m[0] = m1; m[1] = m2; m[2] = m3;
}
};
extern vector<rugpoint*> points;
extern vector<triangle> triangles;
extern int qvalid;
extern bool subdivide_further();
extern void subdivide();
extern bool good_shape;
extern int vertex_limit;
extern void enqueue(rugpoint *p);
void sort_rug_points();
extern bool rug_perspective;
bool handlekeys(int sym, int uni);
#endif
}

89
rug.cpp
View File

@ -19,6 +19,11 @@ bool rug_failure = false;
namespace rug {
bool computed = false;
vector<rugpoint*> points;
vector<triangle> triangles;
int when_enabled;
struct rug_exception { };
@ -59,51 +64,10 @@ ld err_zero = 1e-3, err_zero_current, current_total_error;
int queueiter, qvalid, dt;
struct edge {
struct rugpoint *target;
double len;
};
struct rugpoint {
double x1, y1;
bool valid;
bool inqueue;
double dist;
hyperpoint h; // point in the represented space
hyperpoint flat; // point in the native space, in azeq
hyperpoint precompute;
vector<edge> edges;
vector<edge> anticusp_edges;
// Find-Union algorithm
rugpoint *glue;
rugpoint *getglue() {
return glue ? (glue = glue->getglue()) : this;
}
hyperpoint& glueflat() {
return glue->flat;
}
rugpoint() { glue = NULL; }
void glueto(rugpoint *x) {
x = x->getglue();
auto y = getglue();
if(x != y) y->glue = x;
}
};
rugpoint *finger_center;
ld finger_range = .1;
ld finger_force = 1;
struct triangle {
rugpoint *m[3];
triangle(rugpoint *m1, rugpoint *m2, rugpoint *m3) {
m[0] = m1; m[1] = m2; m[2] = m3;
}
};
vector<rugpoint*> points;
vector<triangle> triangles;
bool rug_perspective = ISANDROID;
// extra geometry functions
@ -368,6 +332,10 @@ bool psort(rugpoint *a, rugpoint *b) {
return hdist0(a->h) < hdist0(b->h);
}
void sort_rug_points() {
sort(points.begin(), points.end(), psort);
}
void calcLengths() {
for(auto p: points)
for(auto& edge: p->edges)
@ -577,6 +545,8 @@ void comp(cell*& minimum, cell *next) {
void buildRug() {
need_mouseh = true;
good_shape = false;
if(torus) {
good_shape = true;
buildTorusRug();
@ -619,7 +589,7 @@ void buildRug() {
for(int i=0; i<20 && subdivide_further(); i++)
subdivide();
sort(points.begin(), points.end(), psort);
sort_rug_points();
calcLengths();
@ -827,6 +797,7 @@ void subdivide() {
return;
}
Xprintf("subdivide (%d,%d)\n", N, size(triangles));
need_mouseh = true;
divides++;
vector<triangle> otriangles = triangles;
triangles.clear();
@ -1001,6 +972,7 @@ void addNewPoints() {
m.valid = wasvalid || sphere || hdist0(m.h) <= dist;
if(m.valid && !wasvalid) {
qvalid++;
need_mouseh = true;
if(!good_shape) optimize(&m, i > 7);
@ -1048,7 +1020,7 @@ void physics() {
for(auto& e: m->anticusp_edges)
moved = force(*m, *e.target, anticusp_dist, true) || moved;
if(moved) enqueue(m);
if(moved) enqueue(m), need_mouseh = true;
}
}
@ -1329,16 +1301,14 @@ void drawRugScene() {
stereo::set_mask(0);
}
glDisable(GL_DEPTH_TEST);
glEnable(GL_BLEND);
stereo::set_mask(0), stereo::set_viewport(0);
stereo::set_projection(0);
need_mouseh = true;
if(rug_failure) {
rug::close();
rug::clear_model();
rug::init();
}
}
@ -1348,7 +1318,7 @@ void drawRugScene() {
transmatrix currentrot;
void init() {
void reopen() {
if(rugged) return;
when_enabled = ticks;
GLERR("before init");
@ -1361,7 +1331,10 @@ void init() {
rugged = true;
if(renderonce) prepareTexture();
if(!rugged) return;
}
void init_model() {
clear_model();
genrug = true;
drawthemap();
genrug = false;
@ -1393,17 +1366,26 @@ void init() {
}
catch(rug_exception) {
close();
clear_model();
}
}
void init() {
reopen();
if(rugged) init_model();
}
void clear_model() {
triangles.clear();
for(int i=0; i<size(points); i++) delete points[i];
points.clear();
pqueue = queue<rugpoint*> ();
}
void close() {
if(!rugged) return;
rugged = false;
delete glbuf;
triangles.clear();
for(int i=0; i<size(points); i++) delete points[i];
points.clear();
pqueue = queue<rugpoint*> ();
finger_center = NULL;
}
@ -1505,6 +1487,7 @@ void actDraw() {
#if CAP_HOLDKEYS
Uint8 *keystate = SDL_GetKeyState(NULL);
if(keystate[SDLK_LALT]) alpha /= 10;
transmatrix t = Id;
@ -1574,7 +1557,9 @@ void actDraw() {
if(keystate[SDLK_PAGEDOWN]) model_distance *= exp(alpha);
}
if(qm) apply_rotation(t);
if(qm) {
apply_rotation(t);
}
}
#endif
}