shadows supported in Euclidean 3D
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@ -845,7 +845,7 @@ void geometry_information::make_3d_models() {
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}
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}
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#endif
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#endif
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if(WDIM == 2) {
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if(WDIM == 2 || euclid) {
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DEBB(DF_POLY, ("shadows"));
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DEBB(DF_POLY, ("shadows"));
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for(hpcshape* sh: {&shBatWings, &shBugBody, &shBullBody, &shButterflyWing, &shCatBody, &shDogBody, &shDogTorso,
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for(hpcshape* sh: {&shBatWings, &shBugBody, &shBullBody, &shButterflyWing, &shCatBody, &shDogBody, &shDogTorso,
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&shEagle, &shFemaleBody, &shFlailMissile, &shGadflyWing, &shGargoyleWings, &shHawk, &shJiangShi, &shKnife,
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&shEagle, &shFemaleBody, &shFlailMissile, &shGadflyWing, &shGargoyleWings, &shHawk, &shJiangShi, &shKnife,
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