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item movement animations for Orb of Space and Curse of Repulsion
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@@ -822,7 +822,13 @@ void telekinesis(cell *dest) {
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}
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moveItem(dest, cwt.at, true);
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eItem it = cwt.at->item;
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collectItem(cwt.at, cwt.at, true);
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if(cwt.at->item == it)
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animateMovement(match(dest, cwt.at), LAYER_BOAT);
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else
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animate_item_throw(dest, cwt.at, it);
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useupOrb(itOrbSpace, cost.first);
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if(cost.second)
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markOrb(itOrbMagnetism);
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