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	ads-game:: no more fire while paused
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		| @@ -120,7 +120,7 @@ bool ads_turn(int idelta) { | ||||
|   vector<int> ap; | ||||
|   for(int i=0; i<NUMACT; i++) if(a[i]) ap.push_back(i); | ||||
|    | ||||
|   if(a[16+4] && !la[16+4]) fire(); | ||||
|   if(a[16+4] && !la[16+4] && !paused) fire(); | ||||
|   if(a[16+5] && !la[16+5]) { | ||||
|     paused = !paused; | ||||
|     if(paused) { | ||||
|   | ||||
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