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map editor now can save irregular maps (also should save modes too)
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parent
e9941d29d3
commit
3791daf9e3
@ -770,7 +770,7 @@ EX int celldist(cell *c, bool alts) {
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return hi.celldists[alts][cells[cellindex[c]].localindex];
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}
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eGeometry orig_geometry;
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eGeometry orig_geometry, base_geometry;
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void start_game_on_created_map() {
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popScreen();
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@ -807,6 +807,31 @@ bool save_map(const string& fname) {
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return true;
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}
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EX void save_map_bin(hstream& f) {
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auto& all = base->allcells();
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int origcells = 0;
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for(cellinfo& ci: cells)
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if(ci.generation == 0)
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origcells++;
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f.write<short> (base_geometry);
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f.write<short> (isize(all));
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f.write<short> (origcells);
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for(auto h: all) {
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origcells = 0;
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for(auto i: cells_of_heptagon[h->master])
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if(cells[i].generation == 0)
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origcells++;
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f.write<short> (origcells);
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for(auto i: cells_of_heptagon[h->master]) if(cells[i].generation == 0) {
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auto &ci = cells[i];
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f.write<ld>(ci.p[0]);
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f.write<ld>(ci.p[1]);
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f.write<ld>(ci.p[LDIM]);
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}
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}
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}
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bool load_map(const string &fname) {
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fhstream f(fname, "rt");
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if(!f.f) return false;
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@ -839,6 +864,47 @@ bool load_map(const string &fname) {
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return true;
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}
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EX void load_map_bin(hstream& f) {
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auto& all = base->allcells();
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eGeometry g = (eGeometry) f.get<short>();
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int sa = f.get<short>();
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cellcount = f.get<short>();
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if(g != geometry) throw hstream_exception("bad geometry");
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if(sa != isize(all)) throw hstream_exception("bad size of all");
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density = cellcount * 1. / isize(all);
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cells.clear();
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for(auto h: all) {
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int q = f.get<short>();
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if(q < 0 || q > cellcount) throw hstream_exception("incorrect quantity");
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while(q--) {
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cells.emplace_back();
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cellinfo& s = cells.back();
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s.patterndir = -1;
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double a, b, c;
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a = f.get<ld>();
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b = f.get<ld>();
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c = f.get<ld>();
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s.p = hpxyz(a, b, c);
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s.p = normalize(s.p);
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for(auto c0: all) s.relmatrices[c0] = calc_relative_matrix(c0, h, s.p);
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s.owner = h;
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}
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}
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make_cells_of_heptagon();
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runlevel = 2;
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}
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EX void load_map_full(hstream& f) {
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init();
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load_map_bin(f);
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while(runlevel < 10) step(1000);
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start_game_on_created_map();
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}
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void cancel_map_creation() {
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base = NULL;
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runlevel = 0;
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@ -950,7 +1016,7 @@ void show_gridmaker() {
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};
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}
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EX void visual_creator() {
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EX void init() {
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stop_game();
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orig_geometry = geometry;
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switch(geometry) {
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@ -966,13 +1032,19 @@ EX void visual_creator() {
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break;
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}
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base_geometry = geometry;
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variation = eVariation::pure;
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start_game();
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if(base) delete base;
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base = currentmap;
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base_config = euc::eu;
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drawthemap();
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cellcount = int(isize(base->allcells()) * density + .5);
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gridmaking = true;
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drawthemap();
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}
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EX void visual_creator() {
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init();
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pushScreen(show_gridmaker);
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runlevel = 0;
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gridmaking = true;
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@ -1015,7 +1087,7 @@ int readArgs() {
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else if(argis("-irrload")) {
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PHASE(3);
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restart_game();
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visual_creator();
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init();
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showstartmenu = false;
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shift();
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load_map(args());
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@ -491,6 +491,9 @@ EX namespace mapstream {
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f.write(gp::param.second);
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}
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#endif
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#if CAP_IRR
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if(IRREGULAR) irr::save_map_bin(f);
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#endif
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#if MAXMDIM >= 4
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if(variation == eVariation::coxeter) {
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f.write(reg3::coxeter_param);
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@ -587,6 +590,9 @@ EX namespace mapstream {
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f.read(gp::param.second);
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}
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#endif
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#if CAP_IRR
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if(IRREGULAR) { irr::load_map_full(f); stop_game(); }
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#endif
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#if MAXMDIM >= 4
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if(variation == eVariation::coxeter && vernum >= 0xA908) {
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f.read(reg3::coxeter_param);
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