From 371ecc1ce22bee2b692db9b9fc7deb72b0bd7efd Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Mon, 30 Jul 2018 09:52:19 +0200 Subject: [PATCH] summoned Tortoises no longer die on hit --- orbs.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/orbs.cpp b/orbs.cpp index fdca3571..d451a2ed 100644 --- a/orbs.cpp +++ b/orbs.cpp @@ -787,7 +787,7 @@ void summonAt(cell *dest) { if(dest->monst == moFireElemental && isFire(dest)) dest->wall = waNone; if(dest->monst == moTortoise) - tortoise::emap[dest] = dest; + tortoise::emap[dest] = dest, dest->hitpoints = 3; addMessage(XLAT("You summon %the1!", dest->monst)); moveEffect(dest, dest, dest->monst, -1); if(dest->wall == waClosePlate || dest->wall == waOpenPlate)