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Mirror Land is back in Euclidean
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@ -961,7 +961,7 @@ eLand getNewLand(eLand old) {
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vector<eLand> land_over = {
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vector<eLand> land_over = {
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laIce, laCaves, laDesert, laHunting, laMotion, laJungle, laAlchemist,
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laIce, laCaves, laDesert, laHunting, laMotion, laJungle, laAlchemist,
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laCrossroads,
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laCrossroads,
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laMirror, laMinefield, laPalace, laPrincessQuest, laZebra, laSwitch, laReptile,
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laMirror, laMirrorOld, laMinefield, laPalace, laPrincessQuest, laZebra, laSwitch, laReptile,
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laOcean, laWarpCoast, laLivefjord, laKraken, laCaribbean, laWhirlpool, laRlyeh, laTemple,
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laOcean, laWarpCoast, laLivefjord, laKraken, laCaribbean, laWhirlpool, laRlyeh, laTemple,
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laIvoryTower, laEndorian, laDungeon, laMountain,
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laIvoryTower, laEndorian, laDungeon, laMountain,
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laCrossroads2,
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laCrossroads2,
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