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11.0n
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@ -3030,3 +3030,18 @@ and led to an implementation of a cool Emerald Mine pattern for 534, and also so
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- fixed the image not appearing in the texture mode
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- fixed the image not appearing in the texture mode
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- fixed "dark landscape" etc. patterns
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- fixed "dark landscape" etc. patterns
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- texture:: aura no longer flickers
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- texture:: aura no longer flickers
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2018-03-24 01:53 Version 11.0n:
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- fixed the animation of items on boat
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- fixed knight cloaks and tortoises
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- fixed some instances of friends not being protected from environment with Orb and Empathy, or being protected with Orb but without Empathy
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- stunning a ghost no longer also prevents some other ghosts from moving
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- improved the naming of models and projections; in general perspective projection, you can now explicitly set inverse Poincare and ortho/Gans
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3D:
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- models; animations; smart range now work in 3D.
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- made 3D a bit easier
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- fixed a bug with ice in 534f; also you can now actually melt something
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- Ivory Tower in horosphere tilings (and also in regular hyperbolic honeycombs, but better with horospheres)
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- Yendorian Forest, interesting (and different) in each available hyperbolic honeycomb
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6
hyper.h
6
hyper.h
@ -2,9 +2,9 @@
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// It is quite chaotic.
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// It is quite chaotic.
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// version numbers
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// version numbers
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#define VER "11.0m"
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#define VER "11.0n"
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#define VERNUM 11013
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#define VERNUM 11014
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#define VERNUM_HEX 0xA60D
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#define VERNUM_HEX 0xA60E
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#include <stdarg.h>
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#include <stdarg.h>
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#include "hyper_function.h"
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#include "hyper_function.h"
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