From 363495604668d1cc88dd1f6efbf0583e24052d7c Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Sun, 24 Mar 2019 01:55:08 +0100 Subject: [PATCH] 11.0n --- changelog.txt | 15 +++++++++++++++ hyper.h | 6 +++--- 2 files changed, 18 insertions(+), 3 deletions(-) diff --git a/changelog.txt b/changelog.txt index f2a89037..cb42e13b 100644 --- a/changelog.txt +++ b/changelog.txt @@ -3030,3 +3030,18 @@ and led to an implementation of a cool Emerald Mine pattern for 534, and also so - fixed the image not appearing in the texture mode - fixed "dark landscape" etc. patterns - texture:: aura no longer flickers + +2018-03-24 01:53 Version 11.0n: + +- fixed the animation of items on boat +- fixed knight cloaks and tortoises +- fixed some instances of friends not being protected from environment with Orb and Empathy, or being protected with Orb but without Empathy +- stunning a ghost no longer also prevents some other ghosts from moving +- improved the naming of models and projections; in general perspective projection, you can now explicitly set inverse Poincare and ortho/Gans + +3D: +- models; animations; smart range now work in 3D. +- made 3D a bit easier +- fixed a bug with ice in 534f; also you can now actually melt something +- Ivory Tower in horosphere tilings (and also in regular hyperbolic honeycombs, but better with horospheres) +- Yendorian Forest, interesting (and different) in each available hyperbolic honeycomb diff --git a/hyper.h b/hyper.h index a4c4c5d0..6576e7a8 100644 --- a/hyper.h +++ b/hyper.h @@ -2,9 +2,9 @@ // It is quite chaotic. // version numbers -#define VER "11.0m" -#define VERNUM 11013 -#define VERNUM_HEX 0xA60D +#define VER "11.0n" +#define VERNUM 11014 +#define VERNUM_HEX 0xA60E #include #include "hyper_function.h"