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mouse aiming in map/graph editor
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@ -535,7 +535,7 @@ void mainloopiter() {
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if(cwt.mirrored) playerV = playerV * Mirror;
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if(cwt.mirrored) playerV = playerV * Mirror;
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}
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}
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mousepan = normal && DIM == 3 && mouseaim_sensitivity;
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mousepan = (cmode & (sm::NORMAL | sm::DRAW | sm::MAP)) && DIM == 3 && mouseaim_sensitivity;
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if(mousepan != oldmousepan) {
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if(mousepan != oldmousepan) {
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oldmousepan = mousepan;
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oldmousepan = mousepan;
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if(mousepan) {
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if(mousepan) {
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