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https://github.com/zenorogue/hyperrogue.git
synced 2024-12-26 01:50:36 +00:00
multi:: can now use separate key configurations for separate games in collection
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0168e4c7a8
commit
34574ad050
81
multi.cpp
81
multi.cpp
@ -25,7 +25,7 @@ EX namespace multi {
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};
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#endif
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EX config scfg;
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EX config scfg_default;
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EX charstyle scs[MAXPLAYER];
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EX bool split_screen;
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@ -168,7 +168,7 @@ EX int centerplayer = -1;
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char* axeconfigs[24]; int numaxeconfigs;
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int* dzconfigs[24];
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string listkeys(int id) {
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string listkeys(config& scfg, int id) {
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#if CAP_SDL
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string lk = "";
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for(int i=0; i<512; i++)
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@ -236,8 +236,9 @@ struct key_configurer {
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vector<string>& shmupcmdtable;
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string caption;
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int setwhat;
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config *which_config;
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key_configurer(int sc, vector<string>& sct, const string& caption) : sc(sc), shmupcmdtable(sct), caption(caption), setwhat(0) {
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key_configurer(int sc, vector<string>& sct, const string& caption, config& w) : sc(sc), shmupcmdtable(sct), caption(caption), setwhat(0), which_config(&w) {
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}
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void operator() () {
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@ -247,7 +248,7 @@ struct key_configurer {
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getcstat = ' ';
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for(int i=0; i<isize(shmupcmdtable); i++) if(shmupcmdtable[i][0])
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dialog::addSelItem(XLAT(shmupcmdtable[i]), listkeys(16*sc+i),
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dialog::addSelItem(XLAT(shmupcmdtable[i]), listkeys(*which_config, 16*sc+i),
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setwhat ? (setwhat>1 && i == (setwhat&15) ? '?' : 0) : 'a'+i);
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else dialog::addBreak(100);
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@ -264,7 +265,7 @@ struct key_configurer {
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if(!setwhat) dialog::handleNavigation(sym, uni);
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if(sym) {
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if(setwhat) {
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scfg.keyaction[sym] = setwhat;
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which_config->keyaction[sym] = setwhat;
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setwhat = 0;
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}
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else if(uni >= 'a' && uni < 'a' + isize(shmupcmdtable) && shmupcmdtable[uni-'a'][0])
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@ -282,7 +283,7 @@ struct key_configurer {
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int joyid = ev.jbutton.which;
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int button = ev.jbutton.button;
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if(joyid < 8 && button < 32)
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scfg.joyaction[joyid][button] = setwhat;
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which_config->joyaction[joyid][button] = setwhat;
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setwhat = 0;
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return true;
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}
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@ -297,7 +298,7 @@ struct key_configurer {
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if(ev.jhat.value == SDL_HAT_LEFT) dir = 3;
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printf("%d %d %d\n", joyid, hat, dir);
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if(joyid < 8 && hat < 4 && dir < 4) {
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scfg.hataction[joyid][hat][dir] = setwhat;
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which_config->hataction[joyid][hat][dir] = setwhat;
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setwhat = 0;
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return true;
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}
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@ -309,7 +310,11 @@ struct key_configurer {
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};
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EX reaction_t get_key_configurer(int sc, vector<string>& sct, string caption) {
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return key_configurer(sc, sct, caption);
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return key_configurer(sc, sct, caption, scfg_default);
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}
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EX reaction_t get_key_configurer(int sc, vector<string>& sct, string caption, config &cfg) {
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return key_configurer(sc, sct, caption, cfg);
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}
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EX reaction_t get_key_configurer(int sc, vector<string>& sct) {
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@ -320,7 +325,8 @@ EX reaction_t get_key_configurer(int sc, vector<string>& sct) {
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sc == 5 ? XLAT("configure player 4") :
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sc == 6 ? XLAT("configure player 5") :
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sc == 7 ? XLAT("configure player 6") :
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sc == 8 ? XLAT("configure player 7") : ""
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sc == 8 ? XLAT("configure player 7") : "",
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scfg_default
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);
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}
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@ -329,7 +335,8 @@ struct joy_configurer {
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bool shmupcfg, racecfg;
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int playercfg;
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joy_configurer(int playercfg) : playercfg(playercfg) {}
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config& scfg;
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joy_configurer(int playercfg, config& scfg) : playercfg(playercfg), scfg(scfg) {}
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void operator() () {
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dialog::init();
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@ -486,7 +493,7 @@ struct shmup_configurer {
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else if(uni == '6') pushScreen(get_key_configurer(7, cmdlist));
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else if(uni == '7') pushScreen(get_key_configurer(8, cmdlist));
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#if CAP_SDLJOY
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else if(uni == 'j') pushScreen(joy_configurer(players));
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else if(uni == 'j') pushScreen(joy_configurer(players, scfg_default));
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#endif
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else if(uni == 'a') multi::alwaysuse = !multi::alwaysuse;
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#if CAP_SDLJOY
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@ -577,6 +584,7 @@ void pressaction(int id) {
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}
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EX bool notremapped(int sym) {
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auto& scfg = scfg_default;
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int k = scfg.keyaction[sym];
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if(k == 0) return true;
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k /= 16;
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@ -584,7 +592,31 @@ EX bool notremapped(int sym) {
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return k > multi::players;
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}
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EX void sconfig_savers(config& scfg, string prefix) {
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// unfortunately we cannot use key names here because SDL is not yet initialized
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for(int i=0; i<512; i++)
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addsaver(scfg.keyaction[i], prefix + string("key:")+its(i));
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for(int i=0; i<MAXJOY; i++) {
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string pre = prefix + "joystick "+cts('A'+i);
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for(int j=0; j<MAXBUTTON; j++)
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addsaver(scfg.joyaction[i][j], pre+"-B"+its(j));
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for(int j=0; j<MAXAXE; j++) {
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addsaver(scfg.axeaction[i][j], pre+" axis "+its(j));
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addsaver(scfg.deadzoneval[i][j], pre+" deadzone "+its(j));
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}
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for(int j=0; j<MAXHAT; j++) for(int k=0; k<4; k++) {
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addsaver(scfg.hataction[i][j][k], pre+" hat "+its(j)+" "+"URDL"[k]);
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}
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}
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}
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EX void clear_config(config& scfg) {
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for(int i=0; i<512; i++) scfg.keyaction[i] = 0;
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}
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EX void initConfig() {
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auto& scfg = scfg_default;
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char* t = scfg.keyaction;
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@ -733,26 +765,15 @@ EX void initConfig() {
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param_b(multi::two_focus, "two_focus", false)
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->editable("auto-adjust dual-focus projections", 'f');
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addsaver(alwaysuse, "use configured keys");
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// unfortunately we cannot use key names here because SDL is not yet initialized
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for(int i=0; i<512; i++)
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addsaver(scfg.keyaction[i], string("key:")+its(i));
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for(int i=0; i<MAXJOY; i++) {
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string pre = "joystick "+cts('A'+i);
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for(int j=0; j<MAXBUTTON; j++)
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addsaver(scfg.joyaction[i][j], pre+"-B"+its(j));
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for(int j=0; j<MAXAXE; j++) {
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addsaver(scfg.axeaction[i][j], pre+" axis "+its(j));
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addsaver(scfg.deadzoneval[i][j], pre+" deadzone "+its(j));
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}
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for(int j=0; j<MAXHAT; j++) for(int k=0; k<4; k++) {
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addsaver(scfg.hataction[i][j][k], pre+" hat "+its(j)+" "+"URDL"[k]);
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}
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}
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for(int i=0; i<7; i++) addsaver(multi::scs[i], "player"+its(i));
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sconfig_savers(scfg, "");
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#endif
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}
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EX void get_actions() {
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EX void get_actions(config& scfg) {
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#if !ISMOBILE
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const Uint8 *keystate = SDL12_GetKeyState(NULL);
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@ -792,11 +813,11 @@ EX void get_actions() {
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#endif
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}
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EX void handleInput(int delta) {
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EX void handleInput(int delta, config &scfg) {
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#if CAP_SDL
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double d = delta / 500.;
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get_actions();
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get_actions(scfg);
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const Uint8 *keystate = SDL12_GetKeyState(NULL);
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if(keystate[SDLK_LCTRL] || keystate[SDLK_RCTRL]) d /= 5;
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@ -857,6 +878,8 @@ EX void handleInput(int delta) {
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#endif
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}
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EX void handleInput(int delta) { handleInput(delta, scfg_default); }
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EX int tableid[7] = {1, 2, 4, 5, 6, 7, 8};
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EX void leaveGame(int i) {
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