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hooks_control added
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@ -708,6 +708,8 @@ EX bool mouseaiming(bool shmupon) {
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/* visualization only -- the HyperRogue movement keys should move the camera */
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EX bool game_keys_scroll;
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EX purehookset hooks_control;
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EX void mainloopiter() {
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GLWRAP;
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DEBB(DF_GRAPH, ("main loop\n"));
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@ -974,6 +976,8 @@ EX void mainloopiter() {
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#endif
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achievement_pump();
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callhooks(hooks_control);
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for(auto d: dialog::key_queue) {
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println(hlog, "handling key ", d);
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handlekey(d, d);
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