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2d3d:: rat tail level

This commit is contained in:
Zeno Rogue 2019-05-12 20:09:06 +02:00
parent f3e0e099c1
commit 33e42d9ed6

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@ -1059,6 +1059,9 @@ void make_3d_models() {
adjust_eye(shGadflyEye, shGadflyBody, -geom3::BIRD, -geom3::BIRD, 1); adjust_eye(shGadflyEye, shGadflyBody, -geom3::BIRD, -geom3::BIRD, 1);
adjust_eye(shSkullEyes, shPHeadOnly, geom3::HEAD1, geom3::HEAD, 2, 2); adjust_eye(shSkullEyes, shPHeadOnly, geom3::HEAD1, geom3::HEAD, 2, 2);
shift_shape(shRatTail, zc(0.5) - geom3::LEG);
for(int i=shRatTail.s; i<shRatTail.e; i++) hpc[i] = xpush(-scalefactor * 0.1) * hpc[i];
} }
#undef S #undef S