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Orb of Slaying now works on big trees
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@ -862,7 +862,7 @@ bool pcmove::after_escape() {
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if(attackable && fmsAttack && !dont_attack && !items[itCurseWeakness]) {
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if(checkNeedMove(checkonly, true)) return false;
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nextmovetype = nm ? lmAttack : lmSkip;
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if(c2->wall == waSmallTree) {
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if(c2->wall == waSmallTree || (c2->wall == waBigTree && markOrb(itOrbSlaying))) {
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drawParticles(c2, winf[c2->wall].color, 4);
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addMessage(XLAT("You chop down the tree."));
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playSound(c2, "hit-axe" + pick123());
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