From 3337786c044878df4e68aa6e5340e2d76d2c4f21 Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Sat, 12 Feb 2022 00:11:10 +0100 Subject: [PATCH] Orb of Slaying now works on big trees --- pcmove.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/pcmove.cpp b/pcmove.cpp index a2a69d71..4ad53de0 100644 --- a/pcmove.cpp +++ b/pcmove.cpp @@ -862,7 +862,7 @@ bool pcmove::after_escape() { if(attackable && fmsAttack && !dont_attack && !items[itCurseWeakness]) { if(checkNeedMove(checkonly, true)) return false; nextmovetype = nm ? lmAttack : lmSkip; - if(c2->wall == waSmallTree) { + if(c2->wall == waSmallTree || (c2->wall == waBigTree && markOrb(itOrbSlaying))) { drawParticles(c2, winf[c2->wall].color, 4); addMessage(XLAT("You chop down the tree.")); playSound(c2, "hit-axe" + pick123());