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animate Baby Tortoise movement
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@@ -4672,11 +4672,11 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
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#endif
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if(it) {
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if(c->land == laWhirlwind && c->wall != waBoat) {
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if((c->land == laWhirlwind || c->item == itBabyTortoise) && c->wall != waBoat) {
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double footphase = 0;
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Vboat = &(Vboat0 = *Vboat);
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applyAnimation(c, Vboat0, footphase, LAYER_BOAT);
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}
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}
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if(cellHalfvine(c)) {
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int i =-1;
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