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	no more broken Red Raider pairs close to player start
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								game.cpp
									
									
									
									
									
								
							
							
						
						
									
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								game.cpp
									
									
									
									
									
								
							@@ -3047,6 +3047,10 @@ bool makeEmpty(cell *c) {
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  if(c->monst != moPrincess) {
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    if(isAnyIvy(c->monst)) killMonster(c, moPlayer, 0);
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    else if(c->monst == moPair) {
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      if(c->mov[c->mondir]->monst == moPair)
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        c->mov[c->mondir]->monst = moNone;
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      }
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    else if(isWorm(c->monst)) {
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      if(!items[itOrbDomination]) return false;
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      }
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