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11.4k
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@ -4318,3 +4318,21 @@ Fixed some issues with the "single land" mode (including PTM):
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- fixed Crossroads II
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- fixed Crossroads II
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- clearing in the binary tiling variant (rather easy)
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- clearing in the binary tiling variant (rather easy)
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- fixed ASCII display outside of OpenGL
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- fixed ASCII display outside of OpenGL
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2021-05-01 14:10 Update 11.4k:
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more fixes to "land structure"hanging:
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- Prairie is no longer a trap in no walls mode
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- Crossroads II and V are no longer generated in nowalls mode
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- fixed Camelot having inside lands in some land structure modes, and also made it more likely to appear in nowalls (although still unlikely)
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- fixed "reset special mode" to reset correctly
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- starting in horocyclic lands in multi-land binary-like geometries works (it is the only horocycle in the world though)
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- in multi-land hybrid geometries, fixed the starting land
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- standard walls work again in hybrid geometries
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other fixes:
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- fixed "draw underlying space" in E2xE and other product geometries
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- Orb of Earth no longer marked useless in the Warped Coast
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- fixed the E2xE raycaster
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- added faraway monster highlight as in @still-flow's pull request
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- fixed the Temple of Cthulhu in bin44 so that it works like in https://www.youtube.com/watch?v=625ZwpjtWZU again
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