From 3003cda827818cfb21f8dfc88a19911bb3986bfc Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Sat, 1 May 2021 14:13:58 +0200 Subject: [PATCH] 11.4k --- changelog.txt | 18 ++++++++++++++++++ hyper.h | 4 ++-- 2 files changed, 20 insertions(+), 2 deletions(-) diff --git a/changelog.txt b/changelog.txt index 886af478..4dd6aa2e 100644 --- a/changelog.txt +++ b/changelog.txt @@ -4318,3 +4318,21 @@ Fixed some issues with the "single land" mode (including PTM): - fixed Crossroads II - clearing in the binary tiling variant (rather easy) - fixed ASCII display outside of OpenGL + +2021-05-01 14:10 Update 11.4k: + +more fixes to "land structure"hanging: +- Prairie is no longer a trap in no walls mode +- Crossroads II and V are no longer generated in nowalls mode +- fixed Camelot having inside lands in some land structure modes, and also made it more likely to appear in nowalls (although still unlikely) +- fixed "reset special mode" to reset correctly +- starting in horocyclic lands in multi-land binary-like geometries works (it is the only horocycle in the world though) +- in multi-land hybrid geometries, fixed the starting land +- standard walls work again in hybrid geometries + +other fixes: +- fixed "draw underlying space" in E2xE and other product geometries +- Orb of Earth no longer marked useless in the Warped Coast +- fixed the E2xE raycaster +- added faraway monster highlight as in @still-flow's pull request +- fixed the Temple of Cthulhu in bin44 so that it works like in https://www.youtube.com/watch?v=625ZwpjtWZU again diff --git a/hyper.h b/hyper.h index 0a7077d0..3e350798 100644 --- a/hyper.h +++ b/hyper.h @@ -13,8 +13,8 @@ #define _HYPER_H_ // version numbers -#define VER "11.4j" -#define VERNUM_HEX 0xA84A +#define VER "11.4k" +#define VERNUM_HEX 0xA84B #include "sysconfig.h"