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no more fatigue_cost checking when the Curse is gone
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@ -903,7 +903,7 @@ bool pcmove::after_escape() {
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tell_why_impassable();
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return false;
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}
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else if(items[itFatigue] + fatigue_cost(mi) > 10) {
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else if(markOrb(itCurseFatigue) && items[itFatigue] + fatigue_cost(mi) > 10) {
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if(vmsg(miRESTRICTED))
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addMessage(XLAT("You are too fatigued!"));
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return false;
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