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no more fatigue_cost checking when the Curse is gone

This commit is contained in:
Zeno Rogue 2021-08-08 17:24:09 +02:00
parent e55fe37803
commit 2f11237171

View File

@ -903,7 +903,7 @@ bool pcmove::after_escape() {
tell_why_impassable();
return false;
}
else if(items[itFatigue] + fatigue_cost(mi) > 10) {
else if(markOrb(itCurseFatigue) && items[itFatigue] + fatigue_cost(mi) > 10) {
if(vmsg(miRESTRICTED))
addMessage(XLAT("You are too fatigued!"));
return false;