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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-27 14:37:16 +00:00
This commit is contained in:
Zeno Rogue 2019-04-13 13:30:18 +02:00
parent ca57a38ddd
commit 2e1f63e086
2 changed files with 32 additions and 3 deletions

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@ -3076,3 +3076,32 @@ Other:
- fixed the ESC key flashing and doing nothing in the Expansion slide - fixed the ESC key flashing and doing nothing in the Expansion slide
- restructured menus - restructured menus
- [3D] more stable PC centering - [3D] more stable PC centering
2018-04-13 13:09 Version 11.0q:
Gameplay:
- using an Orb of Change on a Red Raider now also changes the other Red Raider
- improvements in the bounded Minefield: fixed in spherical geometries; auto-charged teleport; adjacency rule can be changed in geometries with valence > 3; fixed some bugs with more than 7 adjacent mines
- Orb of Phasing is now forbidden in the Princess Challenge
- Narcissist and Mirror Spirit kills are now saved
- fixed incorrect counter values when pushing thumpers into water
- removed Lost Mountain and Brownian Islands from the chaos mode overview
- fixed fire in Brown Islands
- some flavor messages no longer display in special modes if they are inappropriate for them
Geometries:
- in Euclidean 3D modes, lands such as Crossroads and Camelot are now generated just like in Crystal (transformation works correctly)
- fixed a crash bug when switching places in some geometries
- fixed the wrong code for {4,3,4}
- the option to restrict generation in 3D no longer produces weird elements
- fixed wrong texturing in hororec
- distance calculated correctly in Rhombic
- fixed some Archimedean geometries freezing
- fixed invalid bitruncation in torus geometries
Creative/3D:
- horosphere tilings now save/load correctly
- vector graphics editor improved in 3D: display all coordinates; level changing; 3D models are now shaded; edited items do not disappear
- single-type textures now can be remapped to 3D geometries
- in some situations texture was lost when starting a new game while it should not
- formula editor: comma can now actually be entered; 'shot' parameter to change shots

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@ -2,9 +2,9 @@
// It is quite chaotic. // It is quite chaotic.
// version numbers // version numbers
#define VER "11.0p" #define VER "11.0q"
#define VERNUM 11016 #define VERNUM 11017
#define VERNUM_HEX 0xA610 #define VERNUM_HEX 0xA611
#include <stdarg.h> #include <stdarg.h>
#include "hyper_function.h" #include "hyper_function.h"