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11.0q
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ca57a38ddd
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2e1f63e086
@ -3076,3 +3076,32 @@ Other:
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- fixed the ESC key flashing and doing nothing in the Expansion slide
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- fixed the ESC key flashing and doing nothing in the Expansion slide
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- restructured menus
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- restructured menus
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- [3D] more stable PC centering
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- [3D] more stable PC centering
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2018-04-13 13:09 Version 11.0q:
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Gameplay:
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- using an Orb of Change on a Red Raider now also changes the other Red Raider
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- improvements in the bounded Minefield: fixed in spherical geometries; auto-charged teleport; adjacency rule can be changed in geometries with valence > 3; fixed some bugs with more than 7 adjacent mines
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- Orb of Phasing is now forbidden in the Princess Challenge
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- Narcissist and Mirror Spirit kills are now saved
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- fixed incorrect counter values when pushing thumpers into water
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- removed Lost Mountain and Brownian Islands from the chaos mode overview
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- fixed fire in Brown Islands
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- some flavor messages no longer display in special modes if they are inappropriate for them
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Geometries:
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- in Euclidean 3D modes, lands such as Crossroads and Camelot are now generated just like in Crystal (transformation works correctly)
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- fixed a crash bug when switching places in some geometries
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- fixed the wrong code for {4,3,4}
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- the option to restrict generation in 3D no longer produces weird elements
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- fixed wrong texturing in hororec
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- distance calculated correctly in Rhombic
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- fixed some Archimedean geometries freezing
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- fixed invalid bitruncation in torus geometries
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Creative/3D:
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- horosphere tilings now save/load correctly
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- vector graphics editor improved in 3D: display all coordinates; level changing; 3D models are now shaded; edited items do not disappear
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- single-type textures now can be remapped to 3D geometries
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- in some situations texture was lost when starting a new game while it should not
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- formula editor: comma can now actually be entered; 'shot' parameter to change shots
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6
hyper.h
6
hyper.h
@ -2,9 +2,9 @@
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// It is quite chaotic.
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// It is quite chaotic.
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// version numbers
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// version numbers
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#define VER "11.0p"
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#define VER "11.0q"
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#define VERNUM 11016
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#define VERNUM 11017
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#define VERNUM_HEX 0xA610
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#define VERNUM_HEX 0xA611
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#include <stdarg.h>
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#include <stdarg.h>
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#include "hyper_function.h"
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#include "hyper_function.h"
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