From 2e1f63e08608a29f6bbf1dd02706218c6dc377e2 Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Sat, 13 Apr 2019 13:30:18 +0200 Subject: [PATCH] 11.0q --- changelog.txt | 29 +++++++++++++++++++++++++++++ hyper.h | 6 +++--- 2 files changed, 32 insertions(+), 3 deletions(-) diff --git a/changelog.txt b/changelog.txt index ddb9f941..9a568b5a 100644 --- a/changelog.txt +++ b/changelog.txt @@ -3076,3 +3076,32 @@ Other: - fixed the ESC key flashing and doing nothing in the Expansion slide - restructured menus - [3D] more stable PC centering + +2018-04-13 13:09 Version 11.0q: + +Gameplay: +- using an Orb of Change on a Red Raider now also changes the other Red Raider +- improvements in the bounded Minefield: fixed in spherical geometries; auto-charged teleport; adjacency rule can be changed in geometries with valence > 3; fixed some bugs with more than 7 adjacent mines +- Orb of Phasing is now forbidden in the Princess Challenge +- Narcissist and Mirror Spirit kills are now saved +- fixed incorrect counter values when pushing thumpers into water +- removed Lost Mountain and Brownian Islands from the chaos mode overview +- fixed fire in Brown Islands +- some flavor messages no longer display in special modes if they are inappropriate for them + +Geometries: +- in Euclidean 3D modes, lands such as Crossroads and Camelot are now generated just like in Crystal (transformation works correctly) +- fixed a crash bug when switching places in some geometries +- fixed the wrong code for {4,3,4} +- the option to restrict generation in 3D no longer produces weird elements +- fixed wrong texturing in hororec +- distance calculated correctly in Rhombic +- fixed some Archimedean geometries freezing +- fixed invalid bitruncation in torus geometries + +Creative/3D: +- horosphere tilings now save/load correctly +- vector graphics editor improved in 3D: display all coordinates; level changing; 3D models are now shaded; edited items do not disappear +- single-type textures now can be remapped to 3D geometries +- in some situations texture was lost when starting a new game while it should not +- formula editor: comma can now actually be entered; 'shot' parameter to change shots diff --git a/hyper.h b/hyper.h index a5aebd51..cc0a1456 100644 --- a/hyper.h +++ b/hyper.h @@ -2,9 +2,9 @@ // It is quite chaotic. // version numbers -#define VER "11.0p" -#define VERNUM 11016 -#define VERNUM_HEX 0xA610 +#define VER "11.0q" +#define VERNUM 11017 +#define VERNUM_HEX 0xA611 #include #include "hyper_function.h"