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	11.0q
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		| @@ -3076,3 +3076,32 @@ Other: | |||||||
| - fixed the ESC key flashing and doing nothing in the Expansion slide | - fixed the ESC key flashing and doing nothing in the Expansion slide | ||||||
| - restructured menus | - restructured menus | ||||||
| - [3D] more stable PC centering | - [3D] more stable PC centering | ||||||
|  |  | ||||||
|  | 2018-04-13 13:09 Version 11.0q: | ||||||
|  |  | ||||||
|  | Gameplay: | ||||||
|  | - using an Orb of Change on a Red Raider now also changes the other Red Raider | ||||||
|  | - improvements in the bounded Minefield: fixed in spherical geometries; auto-charged teleport; adjacency rule can be changed in geometries with valence > 3; fixed some bugs with more than 7 adjacent mines | ||||||
|  | - Orb of Phasing is now forbidden in the Princess Challenge | ||||||
|  | - Narcissist and Mirror Spirit kills are now saved | ||||||
|  | - fixed incorrect counter values when pushing thumpers into water | ||||||
|  | - removed Lost Mountain and Brownian Islands from the chaos mode overview | ||||||
|  | - fixed fire in Brown Islands | ||||||
|  | - some flavor messages no longer display in special modes if they are inappropriate for them | ||||||
|  |  | ||||||
|  | Geometries: | ||||||
|  | - in Euclidean 3D modes, lands such as Crossroads and Camelot are now generated just like in Crystal (transformation works correctly) | ||||||
|  | - fixed a crash bug when switching places in some geometries | ||||||
|  | - fixed the wrong code for {4,3,4} | ||||||
|  | - the option to restrict generation in 3D no longer produces weird elements | ||||||
|  | - fixed wrong texturing in hororec | ||||||
|  | - distance calculated correctly in Rhombic | ||||||
|  | - fixed some Archimedean geometries freezing | ||||||
|  | - fixed invalid bitruncation in torus geometries | ||||||
|  |  | ||||||
|  | Creative/3D: | ||||||
|  | - horosphere tilings now save/load correctly | ||||||
|  | - vector graphics editor improved in 3D: display all coordinates; level changing; 3D models are now shaded; edited items do not disappear | ||||||
|  | - single-type textures now can be remapped to 3D geometries | ||||||
|  | - in some situations texture was lost when starting a new game while it should not | ||||||
|  | - formula editor: comma can now actually be entered; 'shot' parameter to change shots | ||||||
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							| @@ -2,9 +2,9 @@ | |||||||
| // It is quite chaotic. | // It is quite chaotic. | ||||||
|  |  | ||||||
| // version numbers | // version numbers | ||||||
| #define VER "11.0p" | #define VER "11.0q" | ||||||
| #define VERNUM 11016 | #define VERNUM 11017 | ||||||
| #define VERNUM_HEX 0xA610 | #define VERNUM_HEX 0xA611 | ||||||
|  |  | ||||||
| #include <stdarg.h> | #include <stdarg.h> | ||||||
| #include "hyper_function.h" | #include "hyper_function.h" | ||||||
|   | |||||||
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