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This commit is contained in:
Zeno Rogue 2020-04-19 13:54:00 +02:00
parent 36b255e459
commit 2e160110b3

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@ -2048,7 +2048,7 @@ EX void drawqueue() {
if(wrl::in) { wrl::render(); return; }
#endif
callhooks(hook_drawqueue);
callhooks(hooks_drawqueue);
current_display->next_shader_flags = 0;
reset_projection();
// reset_projection() is not sufficient here, because we need to know shaderside_projection