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typo fix
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@ -2048,7 +2048,7 @@ EX void drawqueue() {
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if(wrl::in) { wrl::render(); return; }
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#endif
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callhooks(hook_drawqueue);
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callhooks(hooks_drawqueue);
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current_display->next_shader_flags = 0;
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reset_projection();
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// reset_projection() is not sufficient here, because we need to know shaderside_projection
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