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changed the default texture_step to 4
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@ -660,7 +660,7 @@ EX void initConfig() {
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addsaver(vid.sloppy_3d, "sloppy3d", true);
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addsaver(vid.texture_step, "wall-quality", 1);
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addsaver(vid.texture_step, "wall-quality", 4);
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addsaver(smooth_scrolling, "smooth-scrolling", false);
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addsaver(mouseaim_sensitivity, "mouseaim_sensitivity", 0.01);
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@ -1295,7 +1295,6 @@ EX void set_geometry(eGeometry target) {
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bool was_default = pmodel == default_model();
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callhooks(hooks_on_geometry_change);
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if(geometry != target) {
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int old_DIM = GDIM;
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stop_game();
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ors::reset();
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if(among(target, gProduct, gRotSpace)) {
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@ -1330,10 +1329,7 @@ EX void set_geometry(eGeometry target) {
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if(ginf[target].default_variation == eVariation::pure && geometry != gArchimedean)
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variation = eVariation::pure;
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if(was_default) pmodel = default_model();
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if(nonisotropic && old_DIM == 2 && vid.texture_step < 4) vid.texture_step = 4;
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if(WDIM == 2 && (cgflags & qIDEAL) && vid.always3 && vid.texture_step < 32) vid.texture_step = 32;
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if(prod) { pmodel = mdPerspective; if(vid.texture_step < 4) vid.texture_step = 4; }
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if(WDIM == 3 && (cgflags & qIDEAL) && vid.texture_step < 4) vid.texture_step = 4;
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if(sl2) nisot::geodesic_movement = true;
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if(rotspace) {
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