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	made Earth Elemental look similar to other Elementals
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		| @@ -1402,9 +1402,9 @@ bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, int col, dou | |||||||
|     }         |     }         | ||||||
|   else if(m == moEarthElemental) { |   else if(m == moEarthElemental) { | ||||||
|     otherbodyparts(V, darkena(col, 1, 0xFF), m, footphase); |     otherbodyparts(V, darkena(col, 1, 0xFF), m, footphase); | ||||||
|     ShadowV(V, shYeti); |     ShadowV(V, shWaterElemental); | ||||||
|     queuepoly(VBODY, shYeti, darkena(col, 0, 0xC0)); |     queuepoly(VBODY, shWaterElemental, darkena(col, 0, 0xC0)); | ||||||
|     queuepoly(VHEAD, shPHead, darkena(col, 0, 0XFF)); |     queuepoly(VHEAD, shFemaleHair, darkena(col, 0, 0XFF)); | ||||||
|     queuepoly(VHEAD, shPFace, 0xF0000080); |     queuepoly(VHEAD, shPFace, 0xF0000080); | ||||||
|     }         |     }         | ||||||
|   else if(m == moWaterElemental) { |   else if(m == moWaterElemental) { | ||||||
|   | |||||||
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