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made Earth Elemental look similar to other Elementals
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@ -1402,9 +1402,9 @@ bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, int col, dou
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}
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}
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else if(m == moEarthElemental) {
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else if(m == moEarthElemental) {
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otherbodyparts(V, darkena(col, 1, 0xFF), m, footphase);
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otherbodyparts(V, darkena(col, 1, 0xFF), m, footphase);
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ShadowV(V, shYeti);
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ShadowV(V, shWaterElemental);
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queuepoly(VBODY, shYeti, darkena(col, 0, 0xC0));
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queuepoly(VBODY, shWaterElemental, darkena(col, 0, 0xC0));
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queuepoly(VHEAD, shPHead, darkena(col, 0, 0XFF));
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queuepoly(VHEAD, shFemaleHair, darkena(col, 0, 0XFF));
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queuepoly(VHEAD, shPFace, 0xF0000080);
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queuepoly(VHEAD, shPFace, 0xF0000080);
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}
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}
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else if(m == moWaterElemental) {
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else if(m == moWaterElemental) {
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