From 2ca03ededf479384a5dd36838f1eeb2d2745af30 Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Sun, 8 Oct 2017 13:35:56 +0200 Subject: [PATCH] made Earth Elemental look similar to other Elementals --- graph.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/graph.cpp b/graph.cpp index f73c7a67..4de43630 100644 --- a/graph.cpp +++ b/graph.cpp @@ -1402,9 +1402,9 @@ bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, int col, dou } else if(m == moEarthElemental) { otherbodyparts(V, darkena(col, 1, 0xFF), m, footphase); - ShadowV(V, shYeti); - queuepoly(VBODY, shYeti, darkena(col, 0, 0xC0)); - queuepoly(VHEAD, shPHead, darkena(col, 0, 0XFF)); + ShadowV(V, shWaterElemental); + queuepoly(VBODY, shWaterElemental, darkena(col, 0, 0xC0)); + queuepoly(VHEAD, shFemaleHair, darkena(col, 0, 0XFF)); queuepoly(VHEAD, shPFace, 0xF0000080); } else if(m == moWaterElemental) {