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fixed a bug with bad initial HP
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@@ -201,6 +201,8 @@ void stat_screen(bool editable) {
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dialog::add_action([] {
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popScreen();
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cmode = mode::playing;
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m.current.reset(); m.next.reset();
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m.hp = m.max_hp();
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switch(m.profession) {
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case stat::str:
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find_power("axe").gain(1, 1);
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