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no more crashes in some animations
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dde8b900d7
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@ -496,7 +496,7 @@ ld circle_radius = acosh(2.), circle_spins = 1;
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void moved() {
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optimizeview();
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if(cheater || autocheat) {
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if(hyperbolic && memory_saving_mode && cwt.at != centerover.at && !quotient) {
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if(hyperbolic && memory_saving_mode && centerover.at && gmatrix.size() && cwt.at != centerover.at && !quotient) {
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if(isNeighbor(cwt.at, centerover.at)) {
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cwt.spin = neighborId(centerover.at, cwt.at);
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flipplayer = true;
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