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fixed rotate view
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@@ -431,7 +431,7 @@ EX void full_rotate_view(ld h, ld v) {
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if(history::on && !rug::rug_control())
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models::rotation += h * camera_rot_speed;
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else {
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rotate_view(spin(v * camera_rot_speed));
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rotate_view(cspin(0, 1, v * camera_rot_speed));
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didsomething = true;
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if(isGravityLand(cwt.at->land) && !rug::rug_control())
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playermoved = false;
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