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shmup:: fixed a nonvirtual/active confusion
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@@ -335,7 +335,7 @@ EX void popmonsters() {
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m->dead = true; // already killed
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// also kill all the other monsters pushed there
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for(int j=0; j<i; j++) {
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monster *m2 = active[j];
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monster *m2 = nonvirtual[j];
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if(m2->base == m->base && !m2->notpushed)
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killMonster(m2, moNone);
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}
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