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dice:: added Angry Dice
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@@ -481,7 +481,7 @@ EX void bfs() {
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else if(isMagneticPole(c2->monst)) havewhat |= HF_MAGNET;
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else if(c2->monst == moAltDemon) havewhat |= HF_ALT;
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else if(c2->monst == moHexDemon) havewhat |= HF_HEXD;
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else if(c2->monst == moAnimatedDie) havewhat |= HF_HEXD;
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else if(among(c2->monst, moAnimatedDie, moAngryDie)) havewhat |= HF_HEXD;
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else if(c2->monst == moMonk) havewhat |= HF_MONK;
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else if(c2->monst == moShark || c2->monst == moCShark || among(c2->monst, moRusalka, moPike)) havewhat |= HF_SHARK;
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else if(c2->monst == moAirElemental)
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