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2D3D:: irregular maps
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@@ -377,6 +377,10 @@ void swapmatrix(transmatrix& T) {
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fixmatrix(T);
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for(int i=0; i<4; i++) for(int j=0; j<4; j++) if(isnan(T[i][j])) T = Id;
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}
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void swapmatrix(hyperpoint& h) {
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swap(h[2], h[3]);
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}
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#endif
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transmatrix parabolic1(ld u) {
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